AI Insights · Timothy · July 2022
Top 5 Horror Games on Android in South America, Q2 2022
Explore the performance of the top 5 horror games on Android in South America during Q2 2022, including their download, revenue, and active user trends.
In the second quarter of 2022, the top 5 horror games on the Android platform in South America showcased varying trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance of each game:
Poppy Playtime Chapter 1 from Mob Entertainment saw its weekly revenue peak at around $15.9K in late March, before experiencing a decline to approximately $3.9K by the end of April. The revenue then fluctuated, peaking again at $14.8K in mid-May. Its downloads increased steadily from 3.9K at the end of March to a high of 7.6K in mid-May, before tapering off to around 3.7K by the end of June. Weekly active users followed a similar pattern, rising from 5.5K in late March to a peak of 9.4K in late May, before declining to about 6.6K by the end of June.
Identity V by NetEase Games experienced a notable peak in weekly revenue, reaching $12.8K in early May, followed by a decline to around $1.9K by the end of June. Downloads saw an initial rise from 5.2K in late March to a peak of 7.1K in mid-April, and then fluctuated around 5.7K towards the end of June. Active users remained relatively stable, fluctuating between 71.2K and 78.1K throughout the quarter, with a peak of 76.0K in the last week of June.
Dark Eden M Global from Wemade Connect, which was released in early May, recorded its highest weekly revenue at $9.2K shortly after its release. Revenue then declined steadily to about $2.2K by the end of June. Downloads peaked at 15.9K during its launch week, followed by a decrease to around 1.7K by mid-June.
Dead by Daylight Mobile from Behaviour Interactive maintained relatively stable weekly revenue, hovering around $1.7K throughout the quarter. Downloads saw a peak of 14.3K in mid-April, with a subsequent decline to about 8.7K by the end of May, before recovering to approximately 12.2K by the end of June. Active users exhibited a consistent trend, remaining between 31.7K and 38.0K, with a slight peak of 36.7K in mid-June.
Five Nights at Freddy's by Clickteam USA LLC showed a gradual decline in weekly revenue from $1.6K at the end of March to around $0.6K by early June, with a slight recovery to about $0.9K towards the end of June. Downloads followed a downward trend from 824 in late March to about 281 by the end of May, with a minor increase to 404 by the end of June. Active users decreased from 3.0K in late March to around 1.1K by early June, before slightly recovering to 1.6K towards the end of June.
These insights are derived from Sensor Tower's data, providing a comprehensive overview of the performance of top horror games in South America on the Android platform during Q2 2022. For more detailed information and further insights, visit Sensor Tower.